Well, I managed to mess myself up on caffeine again. Having read that a black coffee + coconut oil makes a good preworkout, I’d been carefully doing this, limiting myself to that one caffinated drink a day. But somehow it always escalates, and within 2 week I was drinking diet coke during the day, multiple times at weekend, and finding myself wide awake at 2am, having to force myself to go to bed, knowing that I would be late for work in the morning. After yet another caffeine-induced panic attack at work yesterday, I realised that my latest attempt at moderation had failed, and I must go cold turkey again. So the headaches will be on their way soon, awesome.
In other news, my enthusiasm for web design has waned somewhat as the projects that I’d planned have all ground to a halt while the clients (some paid, some pro bono) get their acts together. I could be constructing fake portfolio sites in the meantime, but would far rather work on projects that are real and will see genuine use.
So I’ve decided to give game coding a crack. I used to program simple games in BASIC many years ago, then with something ancient called 3D Construction Kit, then moved onto the Amiga with AMOS and Shoot Em Up Construction Kit. Many years later, having long since discarded the idea of game design, but with a solid technical background from 15+ years work on business systems I find myself looking at the Unity 3D engine and think ‘I could do that’.
So far I have completed the Unity3D “Roll A Ball” tutorial project, and before jumping in for the next project I’m already looking at altering the workflow to suit me. I recently registered a license for the amazing Sublime Text editor, and am installing several Unity3D plugins to enable me to replace Unity’s default editor MonoDevelop with Sublime.